I mean, what other game lets me, as a strange rodent wearing a duck helmet and rocking a giant sword, pose next to the corpse of a big monster wearing cute pajamas after I just vomited toxic sludge all over it? It’s a game where you can magically conjure up mushrooms to bounce on and ride all manner of creatures with strange faces. Focus is what the game lacks and what could have saved it from being the fairly mediocre RPG that it is.īut there are moments of glorious brilliance within Biomutant. There’s a bolted together feel to Biomutant that speaks to a team trying to bodge together multiple concepts. But with so much going on it quickly becomes clear that Biomutant doesn’t do any one thing very well, and each of its ideas are shallow. It’s ram-packed full of different ideas, from the martial arts inspired combat to the weapon crafting to getting to pilot a mech. This is an ambitious and bold project, an adventure spanning anywhere from 15-50 hours depending on how you tackle it. I hope that if we ever die out as a species our planet gets taken over by some new, strange form of life that runs around in the ruins of our cities and spends ages making up strange-sounding words to describe our technology. And how could it not? It’s an action-RPG about being a mutated mammal who knows martial arts, set in a luscious post-apocalyptic world where humans are long-gone and now it’s just weirdly mutated animals everywhere. If you enjoyed this article or any more of our content, please consider our Patreon.Biomutant comes from a small team of just 20-people and has captured my interest every time it has been shown over the last four years or so. For our full review policy, please go here. Unfortunately, that’s not enough to improve upon our original verdict.īiomutant is available on PlayStation 5 (review platform), Xbox One, Xbox Series S|X, PS4 and PC via Steam.ĭisclaimer: In order to complete this preview, we were provided with a promotional copy of the game. The PS5 update brings framerate smoothness to make combat feel and play better – it’s really this new version’s only saving grace. Instead, the game is still let down by all the same questionable game design, pointless side-quests and ghastly amount of narration that makes you want to blow your face off. The developers have now had a year to to come out swinging with fancy-pants graphics and dozens of wholesale changes the game needed. The millions and millions of pointless items are still pointless and generally Biomutant still feels like a wasted opportunity.īiomutant had bags of potential but squandered this at release. That sounds Avengers level exciting, but alas it’s near not mentioned throughout the game. I mean you’re out to stop four world-eaters. The hideous amount of narration is still present and as infuriating as ever. The dull side quests (for which there are a bazillion) are still dull. Yes, the game now has a stable framerate, but that should be standard (don’t get me started on this subject). The trouble is the very few and far between upgrades don’t really fix the major problems the game has in the first place. Better yet the PS5 version is free for those of you that purchased the original PS4 game. This means that you can pick up where you left off as soon as you update to the swish PS5 version. It was actually enjoyable.īiomutant also boasts cross-save support with the PS4 version. Given the lack of oomph the sound FX have when fighting, the added rattle of gunfire and rumble of clashing swords brings the combat to life a little more than the silence that sometimes greeted you in the launch version. The only marked difference was with how smooth and silky the game now performs at 60fps – your strange mutant rodent now moves like a mouse gliding through melted butter.Īdditional improvements to the PS5 version are adaptive triggers and haptic feedback, which added a layer of enhanced interaction with your furball protagonist. Despite the graphic options offering increased resolution and frame rates, Biomutant’s graphics left me underwhelmed. I thought it may have been my settings so I tried all of them with no noticeable change. Everything in the game looks muddy, the blacks are a dark brown, the bright blue sky is a near twilight shade. I wasn’t impressed with the visual overhaul. Finally, there is a third mode which tries going for 4k while doing its best to keep the frame rate smoother. This basically translates as getting a fidelity mode which has native 4K but locked at 30fps, or a performance mode that kicks things up to 60fps with a dynamic resolution. So the first thing you will notice is the visual presets, which seem to have been established since 4K was a thing for consoles.
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